its huge. 5 vampiric weapon bonus in pathfinder. Archmage Variel's Guide to the Vampire Hunter. Weapon Master - this is just repented by full bab class. Chain, Breakaway. One thing that struck me as odd was the existence of "magic" items in the dark ages part of the setting. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. Straveika: The bonus is too small and too situational. They Life Drain, again and again, until they’re defeated. Roll 1d4 daily at dawn. gg/pathfinder2e or f. A vampire uses the base creature’s stats and abilities except as noted here. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. Chance to cast Vampiric Touch on critical hit. DESCRIPTION. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. It bestows one permanent negative level on any. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. As a free action, the wielder chooses how to allocate the. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. It bestows one negative level on any psionic creature attempting to wield it. You gain temporary hit points equal to the damage you deal. #1. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Most vampires were once humanoids, fey, or monstrous humanoids. Source Bestiary pg. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Witch. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. daggers. Feats/Abilities: 1- Blood Drinker (choose your favourite type of humanoid- default human unless you are in specific campaign/region) 3- Weapon Focus (bite) 3bf- Dragon Style (1. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. Saving Throw basic Fortitude. nor is it negative energy or energy drain. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. This special ability can only be placed on melee weapons. Pathfinder 1e there was a damage reduction type that was overcome with magical weapons but that seems to have been completely removed from 2e. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. The world has been destroyed, ruined, and reborn over and over again. Property: Melee weapon. Harm undead channel does nothing to me, (yay selective channel) Regular heal living, still heals main character regardless of death's embrace. It can be burst with a DC 26 Strength check. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. Hey all, super excited (and completely lost) about building a melee dps dhampir. This special ability can only be placed on ranged weapons. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Duration 1 round/level. it's the "negative energy" point that makes me wonder. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. Base Attack Bonus: Full BAB. A creature is immune to its own breath weapon unless otherwise. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. Vampiric, Greater. Casts Vampiric. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. A Large version costs twice the listed price. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. For each negative level bestowed, the vampire. Increase the creature's level by 1 and change its statistics as. Broken armor doubles its armor. Sorted by: 1. Every damage from a spell is magic. Welcome to the Frontier. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Life-Drinker deals 2 negative levels/hit, which is awesome. Price: +2 bonus. Mechanically tbh the only advantage I've seen is that I don't get affected by negative energy in the front line. I rarely do any kind of archer character and even rarer than that is a melee character. Svetocher: Too situational, and the effect is too minor. m662. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. (If the base creature is not terrestrial, this power might summon other creatures of similar power. Columns. DESCRIPTION. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. DESCRIPTION. Gauntlet. 5) has a +2 enchantment called vampiric that does an additional +1d6 and you heal what ever is done that way. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Element(s) universal; Type form infusion; Level 2; Burn 2 Prerequisites kinetic blade Associated Blasts any Saving Throw none. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. If you spend a lot of times in cities, rats will be helpful. Vampiric. 5 or Pathfinder. ago • Edited 9 yr. The creature can speak in a hissing voice. While the wielder benefits from a raging song performance (whether her own or from an ally), this weapon gains the keen weapon special ability. Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Generally no, but there are exeptions. However, we will never forget where the story of our studio began. A +2 equivalent has to be better than a +2 to hit and a +2 damage. comIf the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Price +2 bonus Aura moderate necromancy; CL 8th. If exhausted, the wielder. This special ability can only be placed on a weapon that can be thrown. Business, Economics, and Finance. The Paizo Pathfinder Roleplaying Game rules. Mechanical answer: "Vampire" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). This is a +3 brilliant energy heartseeker weapon. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. Transfixing charge 3x bonus applied to the spellstrike. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Magus. A vampire hunter can, as a move action, concentrate on a single item or individual within. DESCRIPTION. e. This year I was thinking about making a vampire style character. It's not that much of a feat tax. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). ECOLOGY. High saving throws for Fortitude and Will, low saving throws for Reflex. A returning weapon flies through the air back to the creature that threw it. Compulsions Vampires are creatures of strange and unknowable compulsions. There are two different cases for a Vampire being in Mist Form. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. Description. You probably cannot make attacks with two weapons and slam as well with a vampire. 2. This special ability can only be placed on melee weapons. DESCRIPTION. An anarchic weapon is infused with the power of chaos. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. If all natural weapons could be used as unarmed strikes, a Druid 18/Monk 2 could do 25 damage 1 with +10 to hit as a bonus action. 3 Projectile weapons with this ability bestow this power upon their ammunition. So, you need to be completely covered with water to be immersed. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Target One weapon you hold. If the wielder has the sneak attack class feature, he adds his. Originally Posted by Vyanie. Pathfinder: Wrath of the Righteous - Enhanced Edition. Also, unlike a standard vampire, a mythic vampire should not be utterly destroyed on the second round of. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. Craft Magic Arms and Armor; Spells call lightning or lightning bolt; Cost +1 bonus. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. DESCRIPTION. The Vampiric Touch always crits, but the enemy can evade it with successful Reflex DC 21 check save. A good Bludgeoning weapon for use against Skeletal Undead. Defending. Necromancy Spells in Pathfinder Wrath of the Righteous is one of the school classes of magical spells that are featured in the game. Create temporary weapon. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Source: PZO1110. The vampire takes 20 radiant damage when it starts its turn in sunlight. A vampiric mist cannot enter water or other fluids. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. Weapon stats are determined by the Weapon Type, but most weapon possess unique. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. You gain the dhampir trait, in addition to the traits from your ancestry. Range: 0 ft. Their body now powered mostly by energy from one. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. It protects against harm and inflict, but Vampiric Touch is like a undefined type. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's. If we put tender touch rapier (d8 vampiric touch) in off hand and using spellstrike, the vampiric touch is upgraded to d8 but the crit mult using the main hand base crit mult. Restriction: This special ability can be placed only on piercing or slashing melee weapons. The entire area counts as difficult terrain. Creatures using melee weapons. Join us on for more discussion on discord. Acquired/Inherited Template Acquired. Vampires also recoil from garlic, holy symbols, and mirrors. A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm. 5, and "ray" is the only spellcaster-related choice specified as being available for Weapon Focus in this game (which doesn't even incorporate all ranged touch spells), which means some GMs may not allow it. If soaked into clothing or armor, holy water can. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's rules. Yeah, I forgot Vampiric blade is not 1d6 per caster level but 1d6 + CL (it would be toooo OP otherwise), but CL for 10 tier kinetic lich would be 20 (CL for unmerged. If the attack misses, you are still holding the charge. He is a dark legend and a dire end to nightmares most. Those who do often abandon their monstrous children. 198 School necromancy; Level arcanist 5, magus 5, sorcerer 5, spiritualist 5, wizard 5 Casting. Your bite deals 1d4 piercing damage on a hit. Vampire. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. In Pathfinder, the class which has been incarnating the gish concept is the Magus, weaving martial and arcane abilities together through his signature abilities Spell Combat and Spellstrike. May cast arcane spells up to 6th-level. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. Please feel free to leave thoughts on it. Voice of the Night: Situational. 95! Note: The download file is VERY LARGE so it may take some time to download. Beginner Box ; Rulebooks . 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Not 1d6 per Mythic rank. You gain temporary hit points equal to the necrotic damage you dealt. The fire does not harm the wielder. So, usually around this time of year me and some friends do a spooky style adventure path in honor of Halloween. If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes. mrtheshed • Evil Leaf Leshy • 8 yr. The acid does not harm the wielder. Catching a returning weapon when it comes back is a free action. AL: Any evil. Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. 0. A breath weapon attack usually deals damage and is often based on some type of energy. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. ago. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. If I recall correctly, a Bastion. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. , one. A +2 equivalent has to be better than a +2 to hit and a +2 damage. Simple Template No. The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. A heartseeker weapon is drawn unerringly toward beating hearts. A creature is immune to its own breath weapon unless otherwise. DESCRIPTION. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Frigid and Shock touch are the better ones, being lower level they can synergize really well with metamagic feats. Environment temperate or warm swamps or underground. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. Allied Spellcaster. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Area 30-foot cone. She is most commonly worshiped in the haunted counties of Ustalav and decadent cities of Cheliax. Vampiric Shadow Shield is a spell in Pathfinder: Kingmaker. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. Spells are prepared. The save DC of a poison applied to the weapon and delivered via an attack increases by 2. Dec 1, 2015, 07:31 pm. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. . Traditions arcane, divine, occult. Instantly save yourself from a fall. This special ability can only be added to a melee weapon. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. Pathfinder is not designed to work like this. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. A gaping maw with elongated incisors adorns. Arrows mistakenly shot into an. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. 9 – Blight Druid: Combat Mobility. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. Azrielemantia. e. A wielder can be attuned to only one vampiric or greater. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). This special ability can only be placed on ranged weapons or ammunition. This is a 10 ft. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. DESCRIPTION. DESCRIPTION. Oct 26, 2020 @ 1:24pm. SilversmithYou can't make your character a vampire, but you can make him sparkle with glitterdust #2. Adventuring vampires are usually those who have been created independent of a master vampire, or have escaped the control of their master vampire. m. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. Master Tracker - survival plan and simple covers this, just means he has max ranks in it. You can turn an existing living creature into a vampire using the following steps. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Svetocher: Too situational, and the effect is too minor. Full round attacks are eschewed for high one hit damage. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. Often mistaken for a vampire in gaseous form or an unusual type of air elemental, the vampiric mist is in fact a strange form of aberrant life. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. Special Attacks: A vampire gains several special attacks. There actually is a player companion book called 'Blood of the Night'. Most vampires were once humanoids, fey, or monstrous humanoids. Saving Throw basic Fortitude. Although an effective (if costly!) weapon, to a frugal vampire hunter holy water is far more valuable as a tool of detection or deterrence. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. Price +1 bonus; Aura faint enchantment; CL 3rd; Weight —. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed. However, I can't find the technique feats list online anywhere. with a successful melee weapon attack, this spell drains the life from an opponent. The item can be equipped by any non-Good, not just Evil. Bloodthirst is a magic Greatclub in Pathfinder: Kingmaker. CONSTRUCTION REQUIREMENTS. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as. 550 4. Vampiric Touch isn't a death effect. Vampiric Blade is a level 4 Necromancy spell. Hello everybody! I bring to you all the Sanguine Armory, which contains 19 new vampiric magic items that can be used by enemy vampires themselves or by your players! With the addition of the four hemomantic tattoos, a lot of these magic items are either cursed, play around with Vampiric Magic, or are designed to specifically help out or be used. Pathfinder is a tabletop RPG based off of the 3. Voice of the Night: Situational. DESCRIPTION. 5 Ruleset of Dungeons and Dragons. Bleeding. CONSTRUCTION REQUIREMENTS. I would actually go human Magus (Eldritch Scion) with the undead bloodline. Description. Death Necromancy Negative. Benefit: You may use your Strength modifier in place of your Dexterity modifier for your attack rolls when making a ranged attack with thrown weapons. Roll Level of Protection. When wielded by a creature that can cast divine spells, the weapon automatically displays an image of that creature’s holy symbol, often as a glowing rune on the weapon’s blade or along its haft. Full caster level progression. Craft Magic Arms and Armor; Spells. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Your touch leeches the lifeblood out of a target to empower yourself. Three times per day, the wearer can use vampiric touch and bleed. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. The second attack takes 10 from 9 and you take 1point damage and are left. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). This special ability can only be placed on melee weapons. This extra damage is not multiplied on a critical hit. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. VAMPIRIC. Each poison’s stat block includes the Price and features for a single dose. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). . This is meant to be a collected resource of The World of Vampire Hunter D supplement for the Pathfinder RPG. See full list on d20pfsrd. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. Weird. Welcome to the Frontier. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. This special ability can be placed only on melee weapons. 6 HP per level. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. A tabletop role-playing game community for everything related to Pathfinder Second Edition. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. CONSTRUCTION REQUIREMENTS. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research Summary (RPGs) V1. DESCRIPTION. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. This is why it is. To randomly determine a weapon’s designated foe, roll on the following table. Innate resistances can't be bypassed by a magical weapon. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. However, in emulation of the vampire’s Blood Drain ability, whenever The Drinker inflicts Constitution damage on an opponent its wielder gains 5 temporary hit points. A DEX based Magus typically goes scimitar, because Dervish Dance works with Spell Combat. This special ability can only be placed on melee weapons. The acid does not harm the wielder. You can't gain more than the subject's current hit points + the subject's Constitution score. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit. If you’re new to Pathfinder and want to play a Kineticist, this archetype is a great. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. A concealed weapon alters its shape at its wielder’s command, transforming into a non-weapon object of the wielder’s choice. Cyclonic. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. Melee Vampire (Dhampir) Multiclass Build Guide. (I have not tried negative yet) 2 domans, healing+Death. Pathfinder Rulebook Subscriber . Fun fact: Vampiric Blade spell works with claws. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. Chain has hardness 10 and 5 hit points. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Vampiric, Greater Source Horror Adventures pg. So, just like casting a touch spell, a magus could use spellstrike to. the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). Coordinated Defense. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. warforged Duskblade 13 1. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. A cyclonic weapon or piece of ammunition feels as though it were surrounded by gentle winds pulling it in all directions. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. Wounding. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games.